Update: I'm not actively involved with the project now because school has started up for me, but if you're interested in the game & such, you can help out by supporting the
STEAM GREENLIGHTI've been doing a lot of sprite work recently for a open world multi-player sandbox//survival//adventure game called
Edge of Space! It's in development, hopes to drop in August, and has just started a run on
Kickstarter.
It's not meant to be Isaac Clarke in the cockpit btw, just a gameDev joke which unfortunately went wayyyyy over my head when I was translating concept art into sprites
People will suggest all sorts of different programs; I'm familiar with the layout and hotkeys of Photoshop, and it offers tools for animation and so forth, so I've customized it to fit my needs, (even though it's not strictly the "purest" software to do pixelart in). The Software part is honestly completely up to you.
PixelJoint (+tutorials) is a great place to find active and talented pixelartists, and they've got a forums with plenty of discussions about techniques which are really helpful. Pixels/Sprites are a combination of a lot of different rules and elements, and googling them one by one gives you the best results in terms of getting the best/right tutorials. Pixels are a relatively obscure medium nowadays, and no one tutorial really covers everything (a bit the same as any kind of art though). I guess if you're serious about wanting to learn it, you're gonna have to look at a decent variety of stuff to get a good overall impression of what work you need to do to reach a certain level. PixelJoint is probably the best place to start, and from there you'll begin to find what you need.
I love small mechs such as these more than the big 30 meter ones. They are ideal for a fight in a city.
Gratz on the Daily Deviation
PS: I did not notice Isaac Clake was in the cockpit untill now. Good one LOL