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Submitted on
May 12, 2012
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Mech Idle by xSheepi Mech Idle by xSheepi
Update: I'm not actively involved with the project now because school has started up for me, but if you're interested in the game & such, you can help out by supporting the STEAM GREENLIGHT

I've been doing a lot of sprite work recently for a open world multi-player sandbox//survival//adventure game called Edge of Space! It's in development, hopes to drop in August, and has just started a run on Kickstarter.

It's not meant to be Isaac Clarke in the cockpit btw, just a gameDev joke which unfortunately went wayyyyy over my head when I was translating concept art into sprites
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Daily Deviation

Given 2012-09-18
Mech Idle by *xSheepi has an awesome idle animation and shiny metallic shading. Visit the deviation to hear about the game it's designed for. ( Suggested by chubird and Featured by ClefairyKid )
Vegi-Kun Jul 30, 2013  Student Digital Artist
This is so amazing.

Very motivating to us new pixel artists
Ahh, it's cool that people are still getting into pixelart; I hope it's something you keep up with!~
Thanks so much~ 
ultrachicken Jan 19, 2013  Professional Digital Artist
Wow amazing mecha!!! it looks breathing! :iconomg--plz:
Whoa. Amazing mech.
Onionelli Sep 22, 2012  Hobbyist General Artist
jlyvers Sep 22, 2012  Hobbyist Traditional Artist
A great piece! Would you suggest any current web tutorials or software for sprite work? All the web tut's I have found are extreamly old, with outdated software and concept art. Thank you for sharing your artwork, great stuff.
Well haha, the reality of pixel art is that a lot of the software that you used 10 years ago is the same software that you still use today; I used msPaint up until I got windows7, when they changed a lot of the dynamics to have it mimic more advanced photoediting programs. So for my recent stuff I've reinstalled PhtosohopCS2 and turned off all the options that give anti-aliasing.
People will suggest all sorts of different programs; I'm familiar with the layout and hotkeys of Photoshop, and it offers tools for animation and so forth, so I've customized it to fit my needs, (even though it's not strictly the "purest" software to do pixelart in). The Software part is honestly completely up to you.

PixelJoint (+tutorials) is a great place to find active and talented pixelartists, and they've got a forums with plenty of discussions about techniques which are really helpful. Pixels/Sprites are a combination of a lot of different rules and elements, and googling them one by one gives you the best results in terms of getting the best/right tutorials. Pixels are a relatively obscure medium nowadays, and no one tutorial really covers everything (a bit the same as any kind of art though). I guess if you're serious about wanting to learn it, you're gonna have to look at a decent variety of stuff to get a good overall impression of what work you need to do to reach a certain level. PixelJoint is probably the best place to start, and from there you'll begin to find what you need.
jlyvers Sep 23, 2012  Hobbyist Traditional Artist
Wow. Thank you so much for your reply. I will study PixelJoint and the different artist. I didn't realize the difference in sprite and pixel. It looks like I have much to learn, lol. But I'm not on any schedule so I'm going to try. Thank you again, for such a comprehensive answer.
MrRobotov Sep 19, 2012  Hobbyist General Artist
Looks really cool. :)
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